![]() ![]() ![]() Every mob has a different DI and DB setting some mobs have an extremely high DB and small DI, some have the opposite.įor this example to make numbers easier we will take a 100k max hitting mob, and make his Damage Bonus 20k and his Damage Interval 4000. Its a gray area though and all semantics.ĭamage is broken down more technically like so:Įvery mob has 2 things when hitting a damage bonus and a damage interval. Healing will never do this, because its reactionary. ![]() “ The reason I relate them this way is because you can front load someone with mitigation to help them survive the next round of hits. ![]()
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